What that means is that players will have to use their skills and raw talent to make a dramatic comeback, instead of simply going for a Dragon Punch made safe by a Focus Attack Dash Cancel (FADC) into an Ultra for 40 percent damage. That's not to say that SF5 is going to be harder to play than SF4, because it actually looks like it's going to be much easier to get into. Street Fighter 5 introduces some new game mechanics, although they'll probably seem familiar, but it also goes to great lengths to remove a lot of the comebacks Ultra Combos presented in Street Fighter 4.
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